[ENet-discuss] NAT hole punching with Enet - query on an approach
Daniel Aquino
mr.danielaquino at gmail.com
Mon Apr 27 14:41:25 PDT 2009
Are you saying that I could send/recieve my own type of data on the
udp port even while enet is using it ?
On Mon, Apr 27, 2009 at 11:38 PM, Lee Salzman <lsalzman1 at cox.net> wrote:
> Almost anything that doesn't look ike a valid ENet packet will be ignored.
>
> Lee
>
> M. Rijks wrote:
>>
>> Thank you for your reaction Shawn.
>>
>> Yes, I considered sending around UDP packets before getting ENet in the
>> equation. However, I have a timing issue there. After the game server has
>> punched through towards the client IP+port, I need to find an appropriate
>> time for the client to initiate the ENet connection on the other end. But I
>> don't exactly know if, or when, the server's punch packet arrives at the
>> client. I can't wait for its arrival since the client's firewall may block
>> it entirely. So there is the risk that when I finally tell the client to
>> initiate its connection to the server, it first receives the UDP packet that
>> was used to merely punch the server-end hole. It will most likely contain
>> data that will make no sense to the client, throwing off ENet's connection
>> protocol.
>>
>> Maybe I should change my question into "what kind of UDP packet content
>> will ENet happily ignore when waiting for the connection to establish?" :)
>>
>> Cheers,
>>
>> Martin
>>
>
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