[ENet-discuss] ENet server full event

Peter Soxberger Peter.Soxberger at gmx.net
Sun Apr 19 02:27:23 PDT 2009


Ok!
I just wanted to know if there is any other methode.

-------- Original-Nachricht --------
> Datum: Fri, 17 Apr 2009 10:31:16 -0700
> Von: Erik Beran <eberan at gmail.com>
> An: Discussion of the ENet library <enet-discuss at cubik.org>
> Betreff: Re: [ENet-discuss] ENet server full event

> You can always allow more peers than players.  The two aren't synonymous.
> Just have an internal player count that you check against rather than peer
> count.
> 
> /erik
> 
> On Fri, Apr 17, 2009 at 4:43 AM, Peter Soxberger
> <Peter.Soxberger at gmx.net>wrote:
> 
> > Hi!
> >
> > If a client wants to connect with a server that is full (peerCount is
> > reached) how can the client know that the server is full and not the
> > connection failed?
> >
> > Is there any event that is called on this client if it was disconnected
> > because the server was full?
> >
> > Thanks for your help!
> >
> > Best regards,
> > Peter
> > --
> > Psssst! Schon vom neuen GMX MultiMessenger gehört? Der kann`s mit
> allen:
> > http://www.gmx.net/de/go/multimessenger01
> > _______________________________________________
> > ENet-discuss mailing list
> > ENet-discuss at cubik.org
> > http://lists.cubik.org/mailman/listinfo/enet-discuss
> >

-- 
Psssst! Schon vom neuen GMX MultiMessenger gehört? Der kann`s mit allen: http://www.gmx.net/de/go/multimessenger01


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