[ENet-discuss] QUERY: enet

Martin Sherburn spacedude at konggame.co.uk
Tue Dec 18 11:24:01 PST 2007

Hi Andrew,

I don't see why it wouldn't work. Enet is written in c so it should be 
fine even with an old compiler like MSVC6. But if you are writing a 
solitaire game where I'm assuming performance is not critical, you might 
be better off using TCP/IP rather than UDP (enet uses UDP). Except if 
you want to do some advanced things like NAT punchthrough which is a lot 
easier to do with UDP (if at all possible with TCP/IP).


Andrew Wan wrote:
> Hi
> I just found your enet network library.
> A quick question. Will your library compile under MS Visual C++ 6.0 as 
> a Windows application using windows.h, commctrl.h, tchar.h, and the 
> dreaded WINAPI WinMain (HINSTANCE hInst, HINSTANCE hPrev, PSTR 
> szCmdLine, int iCmdShow)?
> I want to use your network library to convert a Solitaire game into 
> LAN client/server game. 
> (http://www.catch22.net/tuts/zips/Solitaire.zip). Just wondering 
> whether it would be possibly to integrate a Windows app with your 
> Allegro network library and compile/build under MS Visual C++ 6.0.
> Best regards
> Andrew
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