[ENet-discuss] Framented packet bug ?
Benoit Germain
bgermain at ubisoft.fr
Fri Dec 10 06:04:22 PST 2004
You simply have to send a single packet that requires more than 32
fragments. YMMV depending on the MTU settings, but on my machine the actual
fragment payload is 1356 bytes, so if you send a single 43K packet you'll
run into the bug. But most people will never do that I suppose.
Also note that every packet that requires fragmentation is sent reliably
regardless of the flag that was specified at packet creation.
__________________________________
Benoit Germain
][ Engineer
mailto:bgermain at ubisoft.fr
__________________________________
> -----Message d'origine-----
> De : enet-discuss-bounces at cubik.org
> [mailto:enet-discuss-bounces at cubik.org] De la part de Adam D. Moss
> Envoyé : vendredi 10 décembre 2004 14:33
> À : Discussion of the ENet library
> Objet : Re: [ENet-discuss] Framented packet bug ?
>
> That's a bit of a frightening-looking bug. Under what
> circumstances would someone see it? Surely if packet
> fragmentation was broken in general then lots more people
> would have run into this. :) Just trying to decide whether to
> integrate this fix into the 'stable' ENet tree I develop against.
>
> Thanks,
> --Adam
>
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