GC on Rust: a serie of articles
Thiez via Digitalmars-d
digitalmars-d at puremagic.com
Thu Nov 19 00:22:41 PST 2015
On Wednesday, 18 November 2015 at 23:14:48 UTC, deadalnix wrote:
> On Wednesday, 18 November 2015 at 22:33:09 UTC, jmh530 wrote:
>> On Wednesday, 18 November 2015 at 06:43:22 UTC, deadalnix
>> wrote:
>>> http://blog.pnkfx.org/blog/2015/10/27/gc-and-rust-part-0-how-does-gc-work/
>>> http://blog.pnkfx.org/blog/2015/11/10/gc-and-rust-part-1-specing-the-problem/
>>
>> Thanks. Is this your blog? Or are you just sharing?
>
> Just sharing. It seems that some at least want a GC in Rust.
Servo has to interact with the SpiderMonkey GC, because it has to
interact with Javascript objects. As far as I'm aware there are
no plans to add GC to Rust itself (mandatory or otherwise), and
the work on GC in Rust will focus primarily on Rust code being
able to work with other code that does have GC, preferably in
such a way that it is safe and has minimal overhead.
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