GC on Rust: a serie of articles

Thiez via Digitalmars-d digitalmars-d at puremagic.com
Thu Nov 19 00:22:41 PST 2015


On Wednesday, 18 November 2015 at 23:14:48 UTC, deadalnix wrote:
> On Wednesday, 18 November 2015 at 22:33:09 UTC, jmh530 wrote:
>> On Wednesday, 18 November 2015 at 06:43:22 UTC, deadalnix 
>> wrote:
>>> http://blog.pnkfx.org/blog/2015/10/27/gc-and-rust-part-0-how-does-gc-work/
>>> http://blog.pnkfx.org/blog/2015/11/10/gc-and-rust-part-1-specing-the-problem/
>>
>> Thanks. Is this your blog? Or are you just sharing?
>
> Just sharing. It seems that some at least want a GC in Rust.

Servo has to interact with the SpiderMonkey GC, because it has to 
interact with Javascript objects. As far as I'm aware there are 
no plans to add GC to Rust itself (mandatory or otherwise), and 
the work on GC in Rust will focus primarily on Rust code being 
able to work with other code that does have GC, preferably in 
such a way that it is safe and has minimal overhead.


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