Pattern Based Design
Jonny via Digitalmars-d
digitalmars-d at puremagic.com
Tue Nov 17 11:05:29 PST 2015
Being able to factor a project into well understood patterns that
are loosely bound yet cohesive is fundamental for a successful
project.
Does D have an ability to template patterns(or even better yet, a
uml like interface that can emit D code) effectively? i.e., saves
much more time than doing it by hand?
As I become more knowledgeable about the fundamental programming
concepts I realize that modern programming hasn't yet brought
design to the forefront of programming, where it naturally should
be.
UML is a start, obviously and there are many reincarnations and
variations on the theme. But I imagine that a fully integrated
design interface is the way to go.
Something that allows you to work in design mode when you are
designing and work in implementation mode when you are
implementing... keeping the two distinct is what prevents the
chaos that tends to happen as a project grows.
Proper design is the key to success, is it not? If so, then
wouldn't it be wise for D to be more than just a "compiler"?
Code folding is a cheesy attempt to reduce implementation
details. Code should be more than just a text file of the
implementation, but should also include details the design of the
program(what it should do, the patterns involved, how the
patterns are fitting together, etc).
About the closest I have seen to the concept I am interested in
is the UML applications like Visual Paradigm which attempt to
make design the utmost importance. Because these apps are not
integrated with the compiler, the compiler cannot take advantage
of design details for optimization. Neither can it properly
refactor the implementation details when the design changes.
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