Catching C++ std::exception in D
deadalnix via Digitalmars-d
digitalmars-d at puremagic.com
Thu Nov 12 02:17:28 PST 2015
On Thursday, 12 November 2015 at 10:09:10 UTC, Iain Buclaw wrote:
> On 12 November 2015 at 07:50, Walter Bright via Digitalmars-d <
> digitalmars-d at puremagic.com> wrote:
>
>>
>> I really appreciate the offers, and here's what will really
>> help:
>>
>> Writing the druntime end of things, which is really providing
>> just two functions: d_throw (d_dwarf_throw to distinguish it)
>> and the libunwind personality function: __dmd_personality_v0.
>> The tricky part with the personality function will likely be
>> recognizing std::exception* exceptions. I wonder if forwarding
>> the call to __gxx_personality_v0 will work.
>>
>>
> I'll have to check, but I'm pretty certain that libunwind will
> call the C++ personality for you if you return `nothing found`
> from D personality function.
The personality function is in the landingpad metadata. Why would
libunwind call the C++ one out of nowhere ?
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