Is dlangui dead?
Rikki Cattermole via Digitalmars-d
digitalmars-d at puremagic.com
Tue Nov 10 23:34:18 PST 2015
On 11/11/15 7:56 PM, Vadim Lopatin wrote:
> On Wednesday, 11 November 2015 at 06:25:35 UTC, Suliman wrote:
>> On Wednesday, 11 November 2015 at 06:19:05 UTC, Vadim Lopatin wrote:
>>> On Thursday, 5 November 2015 at 08:25:52 UTC, FreeSlave wrote:
>>>> On Thursday, 5 November 2015 at 06:36:13 UTC, Vadim Lopatin wrote:
>>>>>
>>>>> Hi!
>>>>>
>>>>> I'm back on DlangUI project.
>>>>> Fixed some issues recently, and got it working with recent DMD beta
>>>>> and latest versions of dependency libraries.
>>>>
>>>> That's good news!
>>>
>>>
>>> I'm working on native OSX backend for DlangUI - to avoid SDL usage.
>>>
>>> Could someone point at sample D apps which can create window, draw,
>>> process mouse/keyboard event using Cocoa from D code?
>>>
>>> Best regards,
>>> Vadim
>>
>> To be honestly, I'd prefer native toolkit and for Windows too. OpenGL
>> look ugly.
> I'm not going to use native controls, only native way to create window,
> draw bitmap on it (or draw using OpenGL).
> Look and feel may be changed by correction of theme and resource files.
>
>> Maybe you should talk with Rikki
>> https://github.com/rikkimax/alphaPhobos ? He are working on parts
>> related with GUI stuff.
> I don't see native OSX window implementation here.
> Implementation of OSX API accessors may be shared between different
> projects, and put to separate library in DUB registry.
That is because I have not finished Windows platform as a proof of
concept yet.
There is a lot of work left to do. For example getting Derelict-Util and
then Derelict-GL3 as part of it, ready for Phobos inclusion.
>> Also there was good, but now dead attempted with GUI here
>> https://github.com/D-Quick/DQuick
> It looks like DQuick uses SDL, as DlangUI does currently.
> I'm looking for native Cocoa based implementation.
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