I have this game engine...
Manu via Digitalmars-d
digitalmars-d at puremagic.com
Thu Nov 5 06:25:00 PST 2015
On 5 November 2015 at 23:42, Johannes Pfau via Digitalmars-d
<digitalmars-d at puremagic.com> wrote:
> Am Thu, 5 Nov 2015 21:59:39 +1000
>
> We can always start shipping complete GCC toolchains but I'd like to
> avoid building GDB and all the devkitARM utils (these have some
> dependencies such as libusb which make building more difficult). So in
> that case you'd have to overwrite many more files. Maybe I can make
> full builds work as well, but this will also increase build times a lot.
Will not building GDB mean that the regular devkitPro GDB has no
knowledge of D symbol demangling?
I thought that support was included in GCC proper some time back?
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