I have this game engine...

Manu via Digitalmars-d digitalmars-d at puremagic.com
Tue Nov 3 15:37:46 PST 2015


On 3 November 2015 at 17:30, Johannes Pfau via Digitalmars-d
<digitalmars-d at puremagic.com> wrote:
> Am Tue, 3 Nov 2015 09:16:47 +1000
> schrieb Manu via Digitalmars-d <digitalmars-d at puremagic.com>:
>
>> I have a samples directory which it would be theoretically possible to
>> run and see that they don't crash as part of a test run. Also, I'd
>> like to annotate my whole engine quite comprehensively with unittests.
>> It's something that I'm keen to work on, and then it further helps to
>> assure those toolchains remain working.
>
> But how exactly would you run these? All CI machines are x86_64. I
> guess emulators could be a possibility as long as they run headless.
> We'd need some way to get feedback from the emulator though (test
> passed/failed). If you're talking about running tests on the x86_64
> architecture that should be easy.

Emulators are the typical approach. Even Android + iOS have emulators
that can be used for CI.
Most emulators have such features required to return runtime errors
back to the host environment for this sort of testing.


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