I have this game engine...
Nerve via Digitalmars-d
digitalmars-d at puremagic.com
Sun Nov 1 00:43:59 PDT 2015
On Sunday, 1 November 2015 at 07:30:57 UTC, Manu wrote:
> I actually wrote that exact thing at Remedy (for Quantum Break)
> which runtime compiles D code, and hot-swaps the new code into
> the live data... if only I could liberate the source >_<
Wow, I had no idea D was being used for such a massive project,
especially on a current-gen console. If I might ask before taking
the thread too far off-topic, what tools did you guys use to
maintain productivity and organization in such a huge project?
(Debuggers, editors, IDEs, etc.)
More information about the Digitalmars-d
mailing list